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NebulaStream
0.6.213
NebulaStream is a data and application management framework for the internet of things
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This is the complete list of members for NES::Network::NetworkChannel, including all inherited members.
| canSendData | NES::Network::NetworkChannel | static |
| canSendEvent | NES::Network::NetworkChannel | static |
| close(Runtime::QueryTerminationType, uint16_t numSendingThreads=0, uint64_t currentMessageSequenceNumber=0, bool shouldPropagateMarker=false, const std::optional< ReconfigurationMarkerPtr > &=std::nullopt) | NES::Network::NetworkChannel | |
| create(const std::shared_ptr< zmq::context_t > &zmqContext, std::string &&socketAddr, NesPartition nesPartition, ExchangeProtocol &protocol, Runtime::BufferManagerPtr bufferManager, int highWaterMark, std::chrono::milliseconds waitTime, uint8_t retryTimes, DecomposedQueryPlanVersion version, std::optional< std::future< bool >> abortConnection=std::nullopt) | NES::Network::NetworkChannel | static |
| NetworkChannel(zmq::socket_t &&zmqSocket, ChannelId channelId, std::string &&address, Runtime::BufferManagerPtr bufferManager) | NES::Network::NetworkChannel | explicit |
| NetworkChannel(const NetworkChannel &)=delete | NES::Network::NetworkChannel | |
| NetworkDataSender(Args &&... args) | NES::Network::detail::NetworkDataSender< BaseChannelType > | inline |
| NetworkEventSender(Args &&... args) | NES::Network::detail::NetworkEventSender< detail::NetworkDataSender< detail::BaseNetworkChannel > > | inline |
| operator=(const NetworkChannel &)=delete | NES::Network::NetworkChannel | |
| sendBuffer(Runtime::TupleBuffer &buffer, uint64_t tupleSize, uint64_t messageSequenceNumber) | NES::Network::detail::NetworkDataSender< BaseChannelType > | inline |
| sendEvent(Arguments &&... args) | NES::Network::detail::NetworkEventSender< detail::NetworkDataSender< detail::BaseNetworkChannel > > | inline |
| sendEvent(Runtime::TupleBuffer &&inputBuffer, Runtime::EventType eventType) | NES::Network::detail::NetworkEventSender< detail::NetworkDataSender< detail::BaseNetworkChannel > > | inline |
| ~NetworkChannel() | NES::Network::NetworkChannel |