NebulaStream
0.6.213
NebulaStream is a data and application management framework for the internet of things
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This is the complete list of members for NES::Network::NetworkManager, including all inherited members.
create(WorkerId nodeEngineId, const std::string &hostname, uint16_t port, Network::ExchangeProtocol &&exchangeProtocol, const Runtime::BufferManagerPtr &bufferManager, int senderHighWatermark=-1, uint16_t numServerThread=DEFAULT_NUM_SERVER_THREADS, bool connectSinksAsync=false, bool connectSourceEventChannelsAsync=false) | NES::Network::NetworkManager | static |
destroy() | NES::Network::NetworkManager | |
getConnectSinksAsync() | NES::Network::NetworkManager | |
getConnectSourceEventChannelsAsync() | NES::Network::NetworkManager | |
getServerDataPort() const | NES::Network::NetworkManager | |
getServerLocation() const | NES::Network::NetworkManager | |
isPartitionConsumerRegistered(const NesPartition &nesPartition) const | NES::Network::NetworkManager | |
isPartitionProducerRegistered(const NesPartition &nesPartition) const | NES::Network::NetworkManager | |
NetworkManager(WorkerId nodeEngineId, const std::string &hostname, uint16_t port, ExchangeProtocol &&exchangeProtocol, const Runtime::BufferManagerPtr &bufferManager, int senderHighWatermark, uint16_t numServerThread=DEFAULT_NUM_SERVER_THREADS, bool connectSinksAsync=false, bool connectSourceEventChannelsAsync=false) | NES::Network::NetworkManager | explicit |
registerSubpartitionConsumer(const NesPartition &nesPartition, const NodeLocation &senderLocation, const DataEmitterPtr &emitter) const | NES::Network::NetworkManager | |
registerSubpartitionEventConsumer(const NodeLocation &nodeLocation, const NesPartition &nesPartition, Runtime::RuntimeEventListenerPtr eventListener) | NES::Network::NetworkManager | |
registerSubpartitionEventProducer(const NodeLocation &nodeLocation, const NesPartition &nesPartition, Runtime::BufferManagerPtr bufferManager, std::chrono::milliseconds waitTime, uint8_t retryTimes) | NES::Network::NetworkManager | |
registerSubpartitionEventProducerAsync(const NodeLocation &nodeLocation, const NesPartition &nesPartition, Runtime::BufferManagerPtr bufferManager, std::chrono::milliseconds waitTime, uint8_t retryTimes) | NES::Network::NetworkManager | |
registerSubpartitionProducer(const NodeLocation &nodeLocation, const NesPartition &nesPartition, Runtime::BufferManagerPtr bufferManager, std::chrono::milliseconds waitTime, uint8_t retryTimes, DecomposedQueryPlanVersion version=0) | NES::Network::NetworkManager | |
registerSubpartitionProducerAsync(const NodeLocation &nodeLocation, const NesPartition &nesPartition, Runtime::BufferManagerPtr bufferManager, std::chrono::milliseconds waitTime, uint8_t retryTimes, Runtime::ReconfigurationMessage reconfigurationMessage, Runtime::QueryManagerPtr queryManager, DecomposedQueryPlanVersion version=0) | NES::Network::NetworkManager | |
unregisterSubpartitionConsumer(const NesPartition &nesPartition) const | NES::Network::NetworkManager | |
unregisterSubpartitionProducer(const NesPartition &nesPartition) const | NES::Network::NetworkManager | |
~NetworkManager() | NES::Network::NetworkManager |