NebulaStream
0.6.213
NebulaStream is a data and application management framework for the internet of things
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#include "OperatorHandlerStore.hpp"
#include <Exceptions/ErrorListener.hpp>
#include <Network/ExchangeProtocolListener.hpp>
#include <Network/NetworkForwardRefs.hpp>
#include <Runtime/Execution/ExecutableQueryPlanStatus.hpp>
#include <Runtime/RuntimeForwardRefs.hpp>
#include <StatisticCollection/StatisticManager.hpp>
#include <Util/VirtualEnableSharedFromThis.hpp>
#include <iostream>
#include <map>
#include <mutex>
#include <pthread.h>
#include <string>
#include <unistd.h>
#include <unordered_set>
#include <vector>
Classes | |
class | NES::Runtime::NodeEngine |
this class represents the interface and entrance point into the query processing part of NES. It provides basic functionality such as deploying, undeploying, starting, and stopping. More... | |
Namespaces | |
NES | |
This exception represents a network error. | |
NES::Monitoring | |
NES::Runtime | |
Turn this on to have Thread::current_num_threads_ keep a count of currently-active threads. | |
Typedefs | |
using | NES::PhysicalSourceTypePtr = std::shared_ptr< PhysicalSourceType > |