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NebulaStream
0.6.213
NebulaStream is a data and application management framework for the internet of things
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#include "OperatorHandlerStore.hpp"#include <Exceptions/ErrorListener.hpp>#include <Network/ExchangeProtocolListener.hpp>#include <Network/NetworkForwardRefs.hpp>#include <Runtime/Execution/ExecutableQueryPlanStatus.hpp>#include <Runtime/RuntimeForwardRefs.hpp>#include <StatisticCollection/StatisticManager.hpp>#include <Util/VirtualEnableSharedFromThis.hpp>#include <iostream>#include <map>#include <mutex>#include <pthread.h>#include <string>#include <unistd.h>#include <unordered_set>#include <vector>Classes | |
| class | NES::Runtime::NodeEngine |
| this class represents the interface and entrance point into the query processing part of NES. It provides basic functionality such as deploying, undeploying, starting, and stopping. More... | |
Namespaces | |
| NES | |
| This exception represents a network error. | |
| NES::Monitoring | |
| NES::Runtime | |
| Turn this on to have Thread::current_num_threads_ keep a count of currently-active threads. | |
Typedefs | |
| using | NES::PhysicalSourceTypePtr = std::shared_ptr< PhysicalSourceType > |