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NebulaStream
0.6.213
NebulaStream is a data and application management framework for the internet of things
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#include <Runtime/detail/TupleBufferImpl.hpp>#include <Sequencing/SequenceData.hpp>#include <atomic>#include <cstddef>#include <cstdint>#include <functional>#include <memory>#include <ostream>#include <sstream>#include <utility>Classes | |
| class | NES::Runtime::TupleBuffer |
| The TupleBuffer allows Runtime components to access memory to store records in a reference-counted and thread-safe manner. More... | |
Namespaces | |
| NES | |
| This exception represents a network error. | |
| NES::Network | |
| NES::Network::detail | |
| NES::Runtime | |
| Turn this on to have Thread::current_num_threads_ keep a count of currently-active threads. | |
Functions | |
| bool | NES::Runtime::recycleTupleBuffer (void *bufferPointer) |
| This method determines the control block based on the ptr to the data region and decrements the reference counter. More... | |
| template<typename T > | |
| T * | NES::Runtime::allocateWithin (TupleBuffer &buffer) |
| Allocates an object of T in the tuple buffer. Set the number of tuples to one. More... | |